AI Insights · Timothy · July 2024
Top 5 NFT Games on Android in Spain Q2 2024
An overview of the performance metrics for the top 5 NFT games on the Android platform in Spain during Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top NFT games on the Android platform in Spain demonstrated varied performance in terms of downloads, revenue, and weekly active users. Here’s a detailed look at the metrics for each game.
IMVU: Social Chat & Avatar app
IMVU: Social Chat & Avatar app saw a fluctuating revenue trend, starting the quarter at approximately $1.5K and peaking at around $2K by the end of June. Downloads experienced a dip mid-quarter but eventually recovered, reaching a high of 605 in the first week of April and stabilizing around 363 by the final week of June. Weekly active users showed a general decline from 4.9K at the beginning of April to about 3.5K by the end of June.
MIR4
MIR4 experienced a significant revenue peak at $1.8K in the first week of April, with fluctuations throughout the quarter, ending at $1.3K in the final week of June. The game maintained a steady number of weekly active users, ranging from 1.2K to 1.4K throughout the quarter. No new downloads were recorded during this period.
Highrise: Avatar, Chat & Games
Highrise: Avatar, Chat & Games had a varied revenue trend, peaking at $2K in early April and experiencing a low of $599 in mid-May before rising again to $1.5K by the end of June. Downloads saw a high of 727 in late April but generally remained low, averaging around 200 per week. Weekly active users fluctuated, starting at 9.4K in April and ending at 6.5K in June.
House of Poker - Texas Holdem
House of Poker - Texas Holdem showed a relatively stable revenue stream, ranging from $203 to $406 over the quarter. Downloads remained low, with a peak of 75 in the first week of April and a low of 39 by the end of June. Weekly active users also showed a slight decline, starting at 1.2K and ending at around 985.
COIN: Always Be Earning
COIN: Always Be Earning had modest revenue figures, peaking at $232 in the first week of April and maintaining around $172 by the final week of June. The game recorded no new downloads during the quarter and had a consistent weekly active user count of 28.
For more detailed insights and data, visit Sensor Tower.